Don't have NPCs in your game who could easily solve all your problems, but don't, and yet still act friendly.
Hey it's the Zombie Apocalypse and I have this ultra secure outpost, and you're wearing grass for a shirt. What? No, you can't stay here at night when the zombies are active, don't be silly. Make your own house somehow, with your stone axe. Oh and can you run a fetch quest for me? I have lots of cool merch for sale! If you have money, that is.
Ugh, it's really difficult to get over this stuff. I get that you want trading in your game, or something, but when it totally invalidates your survival-crafting game, then it's bad. Why should I go back to my hut? Why am I wearing a grass shirt? Dumb!
Does this bug anyone else or am I just me? There's definitely some tension between survival crafting and wanting to have a bigger world with people and things to do, but, this solution just seems awful to me, PARTICULARLY when it's introduced near the very beginning of a game that's asking you to chop wood, collect fiber, and all that. Like, if there's a city for end game stuff, let me earn access to it by reaching near-civilized tech level myself. Because if I get access to it sooner, why would I ever go back to my hut?
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