How far do we go, regarding technology? I want to avoid the thing where late-game, you have to build "futuristic" stuff that's all shiny metal and neon lights and you lose the whole vibe that you started this place for. Obviously we won't be sticking to a strict historical template, but we've been wondering what sorts of places you'd work up to.
Instead of a few bandages in a box, there could be a medical office/hospital. It'd dovetail nicely with any chemical research your guys were doing. You've brought back exotic medicinal plants and keep them in pots. You have more wrought iron, you have glass, you have bricks. You have elevators, you absolutely have elevators.
Other ideas of things to concept:
- Late game farming
- Communicating with other settlements
- Oh no there's a bad thing in this place, how do we clear it out?
- Exploring a toxic spot - protective gear, detectors, etc.
- Sending out shipments of stuff.

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