Hopefully I'll start in on foundations for a character rig soon. Because we won't be showcasing limbs as much, this means that we can have more different body types.
At first I was thinking I'd need to have different rigs for tall & short figures, but testing it out, we should be able to get away with just scaling for stature. This would be great news because it means art hours go to more outfits, faces and hairs, and less to redrawing the same content.
Speaking of redrawing though, not having classes with specific armor tied to them means that every character can wear every outfit. This should theoretically be okay:
I'm planning to start with masculine and feminine versions of 4 types: slim, medium, brawny, and round. 8 rigs, which should be manageable.
We're gonna downplay the lower body a lot, BUT we would like people to be able to sit down on chairs in this game. (Getting ambitious, y'all.) Which means that joint around the hips will be a little tricky to work around. If I want a higher-waisted outfit, regular old suspenders, anything like that, I might need to think it through.




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